Li, XinyangWang, JiaxinXuan, YixinYao, GongxinPan, YuChen, RenjieRitschel, TobiasWhiting, Emily2024-10-132024-10-132024978-3-03868-250-9https://doi.org/10.2312/pg.20241313https://diglib.eg.org/handle/10.2312/pg20241313Reconstructing animatable 3D head avatars from target subject videos has long been a significant challenge and a hot topic in computer graphics. This paper proposes GGAvatar, a novel 3D avatar representation designed to robustly model dynamic head avatars with complex identities and deformations. GGAvatar employs a coarse-to-fine structure, featuring two core modules: a Neutral Gaussian Initialization Module and a Geometry Morph Adjuster. The Neutral Gaussian Initialization Module pairs Gaussian primitives with deformable triangular meshes, using an adaptive density control strategy to model the geometric structure of the target subject with neutral expressions. The Geometry Morph Adjuster introduces deformation bases for each Gaussian in global space, creating fine-grained low-dimensional representations of deformations to overcome the limitations of the Linear Blend Skinning formula. Extensive experiments show that GGAvatar can produce high-fidelity renderings, outperforming state-of-the-art methods in visual quality and quantitative metrics.Attribution 4.0 International LicenseCCS Concepts: Computing methodologies → Reconstruction; Animation; Shape modelingComputing methodologies → ReconstructionAnimationShape modelingGGAvatar: Dynamic Facial Geometric Adjustment for Gaussian Head Avatar10.2312/pg.2024131310 pages