McNamee, JoshDebattista, KurtChalmers, AlanTao Ruan Wan and Franck Vidal2017-09-212017-09-212017978-3-03868-050-5https://doi.org/10.2312/cgvc.20171278https://diglib.eg.org:443/handle/10.2312/cgvc20171278Presenting high quality Virtual Reality (VR) experiences on head-mounted displays (HMDs) requires significant computational requirements. To ensure a high-fidelity experience, the displayed images must be highly accurate, detailed and respond with a very low latency. In order to achieve high-fidelity realistic experiences, advantage needs to be taken of remote high performance computing resources. This paper presents a novel method of streaming high-fidelity graphics content from a remote physically accurate renderer to an HMD. In particular, an equirectangular projection is transmitted from the cloud to a client, so that latency-free 360° observations can be made within a viewpoint.I.3.2 [Computer Graphics]Graphics SystemsDistributed/network graphicsEfficient Remote Rendering Using Equirectangular Projection10.2312/cgvc.2017127853-59