Mihalef, ViorelUnlusu, BetulMetaxas, DimitrisSussman, MarkHussaini, M. Y.Marie-Paule Cani and James O'Brien2014-01-292014-01-2920063-905673-34-71727-5288https://doi.org/10.2312/SCA/SCA06/317-324In order to animate complex fluid motion, computer animators have to rely on simulation systems that automatically generate the dynamics in a physics based manner. We focus in this paper on the phenomenon of boiling, which, due to its complex formulation and physics, has seen very little work done in the graphics field. We propose a new Eulerian method that couples gas and liquid with variable temperature and with a mass transfer mechanism, and we present its application to simulating boiling phenomena. Our philosophy is using physics based models to obtain visually rich animations that mirror their real life counterparts, including phenomena of increased circulation in the mass of liquid, roiling boil, nucleation seeding on solid boundaries.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismAnimation;Physics Based Boiling Simulation