Sunami, RyotaNakamoto, TakamichiCohen, NathanKobayashi, TakefumiYamamoto, KohsukeTanabe, TakeshiYem, Vibol2024-11-292024-11-292024978-3-03868-246-21727-530Xhttps://doi.org/10.2312/egve.20241402https://diglib.eg.org/handle/10.2312/egve20241402Smell is a fundamental human sense, and its use is expected to enhance cognitive functions. In addition, virtual reality technology allows humans to experience virtual worlds and is expected to be applied to rehabilitation in spaces where movement might be limited, such as elderly care facilities and hospitals. We are conducting research on the use of olfactory VR game content to enhance cognitive function in elderly people and undertaking a study of the effects. Early indications suggest that while there may be some ceiling effects, improved scores for attention and mind rotation tasks are detected, indicating that olfactory VR content has the potential to enhance cognitive function in elderly people. Based on these results we can determine the appropriate contents of the cognitive test to evaluate the olfactory game.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Interaction design; Applied computing → Life and medical sciencesHuman centered computing → Interaction designApplied computing → Life and medical sciencesInvestigating the Effects of Olfactory VR Content on Cognitive Function in Elderly People10.2312/egve.202414022 pages