Barroso, NicolasFondevilla, AmélieVanderhaeghe, DavidSauvage, BasileHasic-Telalovic, Jasminka2022-04-222022-04-222022978-3-03868-171-71017-4656https://doi.org/10.2312/egp.20221010https://diglib.eg.org:443/handle/10.2312/egp20221010Creating a 2D animation with visible strokes is a tedious and time consuming task for an artist. Computer aided animation usually focus on cartoon stylized rendering, or is built from an automatic process as 3D animations stylization, loosing the painterly look and feel of hand made animation. We propose to simplify the creation of stroke-based animations: from a set of key frames, our methods automatically generates intermediate frames to depict the animation. Each intermediate frame looks as it could have been drawn by an artist, using the same high level stroke based representation as key frame, and in succession they display the subtle temporal incoherence usually found in hand-made animations.Attribution 4.0 International LicenseCCS Concepts: Computing methodologies --> Non-photorealistic rendering; AnimationComputing methodologiesNonphotorealistic renderingAnimationStroke based Painterly Inbetweening10.2312/egp.2022101023-242 pages