Marvie, Jean-EudesSourimant, GaelDufay, A.M. Christie and Q. Galvane and A. Jhala and R. Ronfard2016-05-042016-05-042016978-3-03868-005-52411-9733https://doi.org/10.2312/wiced.20161095We present in this paper a production-oriented technique designed to visualize contact in real-time between 3D objects. The motivation of this work is to provide integrated tools in the production workflow that help artists setting-up scenes and assets without undesired floating objects or inter-penetrations. Such issues can occur easily and remain unnoticed until shading and/or lighting stages are set-up, leading to retakes of the modeling or animation stages. With our solution, artists can visualize in real-time contact between 3D objects while setting-up their assets, thus correcting earlier such misalignments. Being based on a cheap post-processing shader, our solution can be used even on low-end GPUs.Computer Graphics [I.3.3]Three Dimensional Graphics and RealismDisplay Algorithms Computer Graphics [I.3.7]Three Dimensional Graphics and RealismAnimationContact Visualization10.2312/wiced.201610959-13