Gumhold, StefanHüttner, TobiasA. Kaufmann and W. Strasser and S. Molnar and B.- O. Schneider2014-02-062014-02-0619991-58113-170-41727-3471https://doi.org/10.2312/EGGH/EGGH99/055-066In this paper, we present for the first time an approach for hardware accelerated displacement mapping. The displaced surface is generated from a 2D displacement map by remeshing a coarse triangle mesh according to the screen projection of the surface The remeshing algorithm is implemented in hardware. Filtered access to the displacement map makes our approach competitive with available view dependent multiresolution techniques. The advantage of displacement mapping is the compact representation. A displacement mapped surface consumes together with all filter levels only a fraction of the storage space needed for a hardware compatible representation of an equivalent triangle mesh. A possible design of the displacement mapping rendering pipeline is proposed. Previously described hardware components are used as often as possible. Our approach can be smoothly integrated into all available graphics application programming interfaces. Most existing graphics applications can be extended to the new feature with marginal effort.1.3.1 [Computer Graphics]Hardware ArchitectureRaster display devices 1.3.3 [Computer Graphics]Picture/Image GenerationBitmap and framebuffer operationsDisplay algonthmsViewing algorithms 1.3.5 [Computer Graphics]Computational Geometry and Object ModelmgCurvesurfacesolidobject representations 1.3.7 [Computer Graphics]ThreeDlmenslonal Graphics and RealismColorshadingshadowingand textureMultiresolution Rendering With Displacement Mapping