Overveld, C.W.A.M. vanLierop, M.L.P vanA.A.G. Requicha2015-09-292015-09-2919861017-4656https://doi.org/10.2312/eg.19861013In this paper an algorithm is described for filling triangles in 3D. Since this algorithm uses integer arithmetic only, it is not hampered by inconsistencies that normally arise due to finite machine precision. Moreover, the same algorithm is used for both curved and flat triangular patches.A consistent algorithm to fill triangles and triangular patches10.2312/eg.19861013