Bett, MatthewMichno, ErinMcAlpine, Keneth B.Silvester Czanner and Wen Tang2014-01-312014-01-312013978-3-905673-98-2https://doi.org/10.2312/LocalChapterEvents.TPCG.TPCG13.049-056Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and amateur users. We examine the potential of a low budget high-accuracy solution to create a simple motion capture system using controller hardware designed for video games. With this as a basis, a functional virtual camera system was developed which has proven usable and robust for commercial testing.I.3.6 [Computer Graphics]Methodology and TechniquesInteraction TechniquesI.3.7 [Information Interfaces and Presentations]Three Dimensional Graphics and RealismVirtual realityA Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers