Spindler, MartinRöber, NiklasDöhring, RobertMasuch, MaicDieter Fellner and Charles Hansen2015-07-192015-07-192006https://doi.org/10.2312/egs.20061047In this work we present an extension to common cel shading techniques, and describe four new cartoon-like rendering styles applicable for real-time implementations: stylistic shadows, double contour lines, soft cel shading, and pseudo edges. Our work was mainly motivated by the rich set of stylistic elements and expressional possibilities within the medium comic. In particular, we were inspired by Miller s Sin City and McFarlane s Spawn . We designed algorithms for these styles, developed a real-time implementation and integrated it into a regular 3D game engine.Enhanced Cartoon and Comic Rendering10.2312/egs.20061047141-144