Sueta, GakuSaka, NaoyukiYem, VibolAmemiya, TomohiroKitazaki, MichiteruSato, MakotoIkei, YasushiKakehi, Yasuaki and Hiyama, Atsushi2019-09-112019-09-112019978-3-03868-097-01727-530Xhttps://doi.org/10.2312/egve.20191294https://diglib.eg.org:443/handle/10.2312/egve20191294This paper proposes a method to generate a turning walk sensation to the user by an arm swing display. We assumed a hypothesis that the turning walk sensation is generated by providing different motion profiles of passive arm swing on the left and right arms. We show that turning walk sensation can be generated by presenting arm swing motion with a different flexion ratio of the shoulder joint, depending on the turning radius.Humancentered computingHuman computer interaction (HCI)Interaction paradigmsVirtual realityHumancentered computing!Human computer interaction(HCI)!Interaction devicesHaptic devicesGeneration of Walking Sensation by Upper Limb Motion10.2312/egve.2019129413-14