Feiner, StevePeter Hall and Philip Willis2016-02-092016-02-0920033-905673-54-1https://doi.org/10.2312/vvg.20031017What should user interfaces look like when they become an integral part of how we experience the world around us? This talk provides an overview of work that explores user interface design issues for mobile augmented reality systems, which use tracked see-through and hear-through displays to overlay virtual graphics and sound on the real world.H.5.1 [Multimedia Information Systems]Artificialaugmentedand virtual realitiesH.5.2 [User Interfaces]Graphical user interfacesScreen designH.5.m [Miscellaneous]Wearable computingMobile computingI.3.7 [Three Dimensional Graphics and Realism]Virtual realityUser Interfaces for Mobile Augmented Reality Systems10.2312/vvg.20031017Steve Feiner-H.5.1 [Multimedia Information Systems]: Artificial, augmented, and virtual realities; H.5.2 [User Interfaces]: Graphical user interfaces; Screen design; H.5.m [Miscellaneous]: Wearable computing; Mobile computing; I.3.7 [Three-Dimensional Graphics and Realism]: Virtual reality