Nauber, TristanMäder, Patrick2025-03-072025-03-0720241467-8659https://doi.org/10.1111/cgf.15268https://diglib.eg.org/handle/10.1111/cgf15268The simulation and modelling of tree growth is a complex subject with a long history and an important area of research in both computer graphics and botany. For more than 50 years, new approaches to this topic have been presented frequently, including several aspects to increase realism. To further improve these achievements, we present a compact and robust functional‐structural plant model (FSPM) that is consistent with botanical rules. While we show several extensions to typical approaches, we focus mainly on the distribution of light as a resource in three‐dimensional space. We therefore present four different light distribution models based on ray tracing, space colonization, voxel‐based approaches and bounding volumes. By simulating individual light sources, we were able to create a more specified scene setup for plant simulation than it has been presented in the past. By taking into account such a more accurate distribution of light in the environment, this technique is capable of modelling realistic and diverse tree models.Attribution 4.0 International Licensebiological modellingmodellingmesh generationvirtual environments• Computing methodologies → Simulation environments; Mesh models; Computer graphics; Modelling and simulationLight Distribution Models for Tree Growth Simulation10.1111/cgf.1526815