Gagalowicz, AndréMike Chantler2016-02-112016-02-1120053-905673-57-6https://doi.org/10.2312/vvg.20051028This talk introduces 3D rotoscopy and its role in post-production applications, and the computer vision/computer graphics strategies used. The case of rigid objects is presented first, for which well-established approaches can be used. The case of articulated objects is considered next, with special attention to the case of a full human body tracking (ignoring significant shape deformations introduced by baggy clothes). Results related to the tracking of professional golfers and face tracking, a challenging case of deformable objects, will be presented. The talk will be concluded by a presentation of further, possible applications of research done at the MIRAGES laboratory at INRIA Rocquencourt.Use of Computer Vision/ Computer Graphics Collaboration for 3D Rotoscopy10.2312/vvg.20051028209-209