Moutafidou, AnastasiaFudos, IoannisVidal, Franck P. and Tam, Gary K. L. and Roberts, Jonathan C.2019-09-112019-09-112019978-3-03868-096-3https://doi.org/10.2312/cgvc.20191268https://diglib.eg.org:443/handle/10.2312/cgvc20191268Animating a novel character not only needs a lot of effort and time but also requires the intervention of an experienced user. Moreover, the traditional animation pipeline for a set of characters can be a tedious and cumbersome process which often needs to be repeated several times to correct artifacts. We propose a user-friendly, semi-automated efficient method which is realized in two phases: (i) mesh correspondence, and (ii) skeleton and skinning transfer. We have developed a software tool for realizing the entire process without the need of third party software. We have improved the efficiency of the entire animation transfer process. To substantiate this, we provide a comparative performance evaluation with previous competent approaches.A Mesh Correspondence Approach for Efficient Animation Transfer10.2312/cgvc.20191268129-133