Luft, ThomasBalzer, MichaelDeussen, OliverD. Ebert and S. Merillou2014-01-272014-01-272007978-3-905673-49-41816-0867https://doi.org/10.2312/NPH/NPH07/071-078This paper presents an approach for vivid representations of foliage based on implicit surfaces. It approximates the complex lighting interaction within the foliage and enables a clear illustration of its general shape and local density, thus supporting the three-dimensional depth cue of the viewer. Due to its straightforward implementation as a preprocessing step that only adjusts the normal vectors of the geometry, this method has no additional memory requirements during the rendering process, and is especially applicable to real-time visualizations.Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismExpressive Illumination of Foliage Based on Implicit Surfaces