Sabin, M.A.2014-07-302014-07-3019821467-8659https://doi.org/10.1111/j.1467-8659.1982.tb00036.xFew of the arguments deployed above have been either device dependent or application area dependent. Even if further discussion leads to a resolution of these and future issues differnt from the author’s, the case is made that a Transformations chapter could be written which would be naturally included in most application-oriented 3D graphics standards.A Short Term Step in Development of 3D Graphics Standards10.1111/j.1467-8659.1982.tb00036.x129-132