Fichet, AlbanBelcour, LaurentBarla, PascalGarces, ElenaHaines, Eric2024-06-252024-06-2520241467-8659https://doi.org/10.1111/cgf.15150https://diglib.eg.org/handle/10.1111/cgf15150We propose a method to accurately handle fluorescence in a non-spectral (e.g., tristimulus) rendering engine, showcasing color-shifting and increased luminance effects. Core to our method is a principled reduction technique that encodes the reradiation into a low-dimensional matrix working in the space of the renderer's Color Matching Functions (CMFs). Our process is independent of a specific CMF set and allows for the addition of a non-visible ultraviolet band during light transport. Our representation visually matches full spectral light transport for measured fluorescent materials even for challenging illuminants.Attribution 4.0 International LicenseNon-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines10.1111/cgf.151509 pages