Salvi, MarcoVidimce, KirilLauritzen, AndrewLefohn, Aaron2015-02-232015-02-2320101467-8659https://doi.org/10.1111/j.1467-8659.2010.01724.xWe introduce adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke. The key contribution of AVSM is the introduction of a streaming simplification algorithm that generates an accurate volumetric light attenuation function using a small fixed memory footprint. This compression strategy leads to high performance because the visibility data can remain in on-chip memory during simplification and can be efficiently sampled during rendering. We demonstrate that AVSM compression closely approximates the ground-truth correct solution and performs competitively to existing real-time rendering techniques while providing higher quality volumetric shadows.Adaptive Volumetric Shadow Maps10.1111/j.1467-8659.2010.01724.x1289-1296