Kitazawa, RyoheiHojo, RiekoTanabe, TakeshiYem, Vibol2024-11-292024-11-292024978-3-03868-246-21727-530Xhttps://doi.org/10.2312/egve.20241397https://diglib.eg.org/handle/10.2312/egve20241397The present study examined the effectiveness of VR-based safety education compared to traditional text-based methods. A survey of VR content providers and users revealed that while various VR content is available, fall-related hazard experiences were the most commonly used, raising concerns about potential misalignment with educational goals. An experiment was conducted with university students to compare the impact of VR-based hazard learning, text-based learning, and a control group with no stimuli. Results showed that VR-based learning improved hazard detection, while text-based learning had less impact. Although the study suggests VR's potential in enhancing safety education, further research is needed due to the small sample size.Attribution 4.0 International LicenseCCS Concepts: General and reference → Evaluation; Human-centered computing → User studiesGeneral and reference → EvaluationHuman centered computing → User studiesSurveys and Experiments on the effectiveness of VR-based safety education10.2312/egve.202413972 pages