Mortara, MichelaBellotti, FrancescoBerta, RiccardoCatalano, Chiara EvaFiucci, GiusyHoury-Panchetti, MinicaPetridis, PanagiotisFranco Niccolucci and Matteo Dellepiane and Sebastian Pena Serna and Holly Rushmeier and Luc Van Gool2013-10-312013-10-312011978-3-905673-86-9http://dx.doi.org/10.2312/PE/VAST/VAST11S/069-072The European Union is increasingly investing in new techniques for the acquisition, preservation and fruition of Virtual Heritage. In addition, Serious Games (games designed with an educational purpose) are an emerging way to engage the wide public with an amusing experience while stimulating learning. In this paper we will describe the activities of the Special Interest Group on Humanities and Heritage within the GaLA (Games and Learning Alliance) Network of Excellence, devoted to the identification of best practices and guidelines for the successful design, development and deployment of Serious Games for Cultural Heritage.Categories and Subject Descriptors (according to ACM CCS): I.6.8 [Simulation and Modeling]: Types of Simulation-Gaming I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism-Virtual RealitySerious Games for Cultural Heritage: the GaLA Activities