Schilling, AndreasA. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneider2014-02-062014-02-0619970-89791-961-01727-3471https://doi.org/10.2312/EGGH/EGGH97/007-015A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic research. We take a closer look at main deficiencies of today s real time graphics hardware and present solutions for several of the identified problems in the areas of antialiasing and texture-. bump- and reflection mapping. In the second part of the paper, a new method for antialiasing bump maps is explained in more detail.1.3.1 [Computer Graphics]Hardware ArchitectureGraphics ProcessorsRaster Display Devices1.3.3 [Computer Graphics]Picture/Image generation.Towards Real-Time Photorealistic Rendering: Challenges and Solutions