Sewall, JasonGaloppo, NicoTsankov, GeorgiLin, MingMarkus Gross and Doug James2014-01-292014-01-292008978-3-905674-10-11727-5288https://doi.org/10.2312/SCA/SCA08/019-028We present an efficient method for visual simulations of shock phenomena in compressible, inviscid fluids. Our algorithm is derived from one class of the finite volume method especially designed for capturing shock propagation, but offers improved efficiency through physically-based simplification and adaptation for graphical rendering. Our technique is well suited for parallel implementation on multicore architectures and is also capable of handling complex, bidirectional object-shock interactions stably and robustly. We describe its applications to various visual effects, including explosion, sonic booms and turbulent flows.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism G.1.8 [Mathematics of Computing]: Partial Differential EquationsVisual Simulation of Shockwaves