Amabili, LorenzoGröller, EduardRaidou, Renata GeorgiaStoiber,ChristinaBoucher,MagdalenaKeck,MandyAmabili,LorenzoRaidou,Renata G.Filipov,VelitchkoOliveira,VictorSchetinger,VictorAigner,Wolfgang2025-05-262025-05-262025978-3-03868-290-5https://doi.org/10.2312/visgames.20251165https://diglib.eg.org/handle/10.2312/visgames20251165To address the challenges in visualization education-particularly in motivating and engaging students-we propose the conceptual adaptation of popular board games into educational data visualization games. We present five unique adaptations of well-known board games, integrating their mechanics and materials into a data visualization learning process. For each game, we outline specific learning objectives and suggest strategies to extend the game-based approach to broader data visualization education. By combining familiar, engaging game mechanics with visualization content, we aim to foster critical engagement with the learning material while providing students with a foundational understanding of data visualization concepts. Early qualitative results from one of the games indicate a positive impact on players' learning, boosting engagement and enjoyment.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Visualization theory, concepts and paradigms; Information visualizationHuman centered computing → Visualization theoryconcepts and paradigmsInformation visualizationLeveraging Popular Board Games to Teach Data Visualization10.2312/visgames.202511656 pages