Aalund, Frederik PeterFrisvad, Jeppe RevallBærentzen, Jakob AndreasJaakko Lehtinen and Derek Nowrouzezahrai2015-06-232015-06-232015https://doi.org/10.2312/sre.20151170A layered depth map is an extension of the well-known depth map used in rasterization. Multiple layered depth maps can be used as a coarse scene representation. We develop two global illumination methods which use said scene representation. The first is an interactive ambient occlusion method. The second is an interactive singlebounce indirect lighting method based on photon differentials. All of this is implemented in a rasterization-based pipeline.I.3.7 [Computer Graphics]Three Dimensional Graphics and RealismRaytracingInteractive Global Illumination Effects Using Deterministically Directed Layered Depth Maps10.2312/sre.2015117087-98