Hajari, NasimCheng, IreneBasu, AnupLuis Gonzaga Magalhaes and Rafal Mantiuk2016-04-262016-04-2620161017-4656https://doi.org/10.2312/egp.20161051Non T-pose animation is a technique that attempts to generate natural transformations between any non T-pose skeletons to the neutral T-pose skeleton. It is not always easy to extract or embed a T-pose animation skeleton into a 3D human model in an arbitrary initial position. This is even more problematic for natural human models obtained by 3D scanning, especially models of babies and kids. In addition, transforming a non T-pose to a T-pose requires a large amount of calculations. Hence, many commercially available software do not provide efficient methods to standardize non T-pose skeletons. This paper focuses on developing a simplified transformation method, which enables skeletons in arbitrary poses to be standardized and used in other media conveniently.I.3.3 [Computer Graphics]Computer Animation3D SkeletonAutomatic RetargettingMotion GenerationTransferring and Animating a non T-pose Model to a T-pose Model10.2312/egp.2016105129-30