Bordegoni, MonicaCaruso, GiandomenicoFerrise, FrancescoGiraudo, UmbertoRaffaele De Amicis and Giuseppe Conti2014-01-272014-01-272007978-3905673-62-3https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/127-134Virtual Reality and related technologies are becoming a common practice in the design industry in general and more specifically in the automotive field. By the joined use of virtual prototyping methodologies it is possible to achieve the reduction of the time-to-market, as well as the costs deriving from the creation of physical prototypes. Ergonomics tests conducted in Virtual Reality environments can be successfully used to influence the design of products. We have set up a mixed reality environment that allows us to simulate and test postural aspects as well as various levels and modalities of users' interaction. In order to achieve a performing interaction, correct registration and visualization parameters must be carefully set for preventing possible interaction errors, such as pointing with precision to the assigned target. The paper presents a methodology for tuning stereoscopic properties of the mixed reality environments used for ergonomic tests of a car interior in order to achieve correct visualization and positioning parameters. The environment includes a virtual human controlled by an optical motion tracking system, physical objects onto which the graphic virtual environment is superimposed, and a rotatory haptic device for controlling the car on-board infotainment. interface.Categories and Subject Descriptors (according to ACM CCS): I.4.8 [Image and processing and computer vision]: Ergonomic AnalysisA Mixed Environment for Ergonomics Tests: Tuning of Stereo Viewing Parameters