Brückbauer, LisaRezk-Salama, ChristofKolb, AndreasReinhard Koch and Andreas Kolb and Christof Rezk-Salama2014-02-012014-02-012010978-3-905673-79-1http://dx.doi.org/10.2312/PE/VMV/VMV10/073-080We present a novel image-based rendering (IBR) technique based on spherical light fields, which makes it possible to relight the captured object for arbitrary viewing positions. This approach incorporates view-dependent effects such as self-shadowing and inter-reflections. For this, we apply Polynomial Texture Maps (PTMs) to 3D objects. Once acquired, a light field representation of an object can be relit at low computation costs due to the efficiency of the PTM approach. The relighting process makes even small lighting changes visible and retains surface appearance even on a meso-scale level. Furthermore, we present a simple method to adopt specular reflections captured in the PTM to novel viewing directions.Categories and Subject Descriptors (according to ACMCCS): Computer Graphics [I.3.7]: Image-Based RenderingRelighting Spherical Light Fields with Polynomial Texture Mapping