Bitter, Jessica L.Corsini, MassimilianoFerdani, DanieleKuijper, ArjanKutlu, Hasan2024-09-152024-09-152024978-3-03868-248-62312-6124https://doi.org/10.2312/gch.20241268https://diglib.eg.org/handle/10.2312/gch20241268In this demonstration description, a prototype is presented that addresses the problem of isolation caused by single-user Augmented Reality (AR) applications used on cultural heritage (CH) sites. Using Microsoft's HoloLens 2 and Android smartphones, multiple visitors can experience the playful AR space together. Visitors follow a virtual guide together whereby authors can customize to how many users the system reacts, and engage in a labeling game in which visitors can collaboratively match Latin names and human bones to physical vertebrates' bones.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Mixed / augmented reality; Collaborative interaction; Interface design prototypingHuman centered computing → Mixed / augmented realityCollaborative interactionInterface design prototypingCo-Presence with Skeletons: A Multi-User Immersive Augmented Reality Demonstration in Cultural Heritage10.2312/gch.202412682 pages