O'Sullivan, C.Cassell, J.Vilhjalmsson, H.Dingliana, J.Dobbyn, S.McNamee, B. and Peters, C. and Giang, T.2015-02-162015-02-1620021467-8659https://doi.org/10.1111/1467-8659.00631Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches that reduce the complexity of motions generated have also been proposed. In this paper, we describe ongoing development of a framework for Adaptive Level Of Detail for Human Animation (ALOHA), which incorporates levels of detail for not only geometry and motion, but also includes a complexity gradient for natural behaviour, both conversational and social.ACM CSS: I.3.7 Three-Dimensional Graphics and Realism-AnimationLevels of Detail for Crowds and Groups10.1111/1467-8659.00631733-741