Ackermann, Hans-JosefHornung, ChristophRichard Grimsdale and Arie Kaufman2014-02-062014-02-0619903-540-54291-41727-3471https://doi.org/10.2312/EGGH/EGGH90/003-013This paper describes an algorithm implementing the Gouraud-shading of triangles and its realization in hardware. Different realizations using span shading hard­ ware are discussed. Their drawbacks lead to the concept of a triangle shader, designed as an ASIC. Interfaced to a signal processor for geometry computations, this chip will provide an effective and low-cost 3D-extension to graphics subsystems in the PC environment.The Triangle Shading Engine