Rizvic, SelmaBoskovic, DusankaOkanovic, VensadaSljivo, SandaTobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin Stular2017-09-272017-09-272017978-3-03868-037-62312-6124https://doi.org/10.2312/gch.20171311https://diglib.eg.org:443/handle/10.2312/gch20171311A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper storytelling. Hyper storytelling offers a solution for narrative paradox in introducing motivation factor into interactive digital story. In this paper we present Kyrenia - the first hyper storytelling application. Its purpose is to introduce the Internet users with the oldest sunken ship from 280 B.C., found in 1975 near Kyrenia, Cyprus.Humancentered computingHypertext / hypermediaVirtual realityWebbased interactionInteraction designComputing methodologiesVirtual realityKyrenia - Hyper Storytelling Pilot Application10.2312/gch.20171311177-181