Fita, Josep LluisBesuievsky, GonzaloPatow, GustavoAlejandro Garcia-Alonso and Belen Masia2016-09-132016-09-132016978-3-03868-023-9-https://doi.org/10.2312/ceig.20161322https://diglib.eg.org:443/handle/10.2312/ceig20161322We present a set of off-the-shelf tools that will enable structural simulations and optimization into procedural modeled masonry buildings, as historical buildings like cathedrals or churches. For instance, with our tools we are capable of easily knowing whether the roof of a given masonry structure is sound, if it falls down, and, in the later case, even which brick of this structure has moved. For this we integrate a set of custom tools into the available Houdini platform [Sid12], together with the freely available Bullet engine and a set of Python scripts to quickly and efficiently simulate masonry structures.Procedural Modeling [Computer Graphics]Virtual Historical BuildingsMasonry StructuresTools for Structural Analysis and Optimization of Procedural Masonry Buildings10.2312/ceig.20161322109-113