Figueiredo, MauroCoelho, António and Cláudio, Ana Paula2021-06-182021-06-182021978-3-03868-154-0https://doi.org/10.2312/pt.20091235https://diglib.eg.org:443/handle/10.2312/pt20091235This paper presents a collision detection algorithm for 3D simulated environments. It describes the implementa­tion of a collision detection approach using the Overlapping Axis-Aligned Bounding Box (OAABB) and R-trees to improve petformance. Experimental results show that this implementation is effective in determining interac­tively intersections between 3D models.Interactive Collision Detection for 3D Environments10.2312/pt.20091235261-267