Eisemann, MartinMagana, AlejandraZara, Jiri2023-05-032023-05-032023978-3-03868-210-31017-4656https://doi.org/10.2312/eged.20231018https://diglib.eg.org:443/handle/10.2312/eged20231018In this paper, we present a playful and game-based learning approach to teaching transformations in a second-year undergraduate computer graphics course. While the theoretical concepts were taught in class, the exercise consists of two web-based tools that help the students to get a playful grasp on the complex topic, which is the foundation for many of the later concepts typically taught in computer graphics, such as the rendering pipeline, animation, camera motion, shadow mapping and many more. The final students' projects and feedback indicate that the game-based introduction was well-received by the students.Attribution 4.0 International LicenseCCS Concepts: Computing methodologies → Computer graphics; Applied computing → Interactive learning environmentsComputing methodologies → Computer graphicsApplied computing → Interactive learning environmentsGame-based Transformations: A Playful Approach to Learning Transformations in Computer Graphics10.2312/eged.2023101825-306 pages