Klose, FelixWang, OliverBazin, Jean-CharlesMagnor, MarcusSorkine-Hornung, AlexanderDavid Bommes and Tobias Ritschel and Thomas Schultz2015-10-072015-10-072015978-3-905674-95-8https://doi.org/10.2312/vmv.20151264We describe a method to efficiently collect and filter a large set of 2D pixel observations of unstructured 3D points, with applications to scene-space aware video processing. One of the main challenges in scene-space video processing is to achieve reasonable computation time despite the very large volumes of data, often in the order of billions of pixels. The bottleneck is determining a suitable set of candidate samples used to compute each output video pixel color. These samples are observations of the same 3D point, and must be gathered from a large number of candidate pixels, by volumetric 3D queries in scene-space. Our approach takes advantage of the spatial and temporal continuity inherent to video to greatly reduce the candidate set of samples by solving 3D volumetric queries directly on a series of 2D projections, using out-of-core data streaming and an efficient GPU producerconsumer scheme that maximizes hardware utilization by exploiting memory locality. Our system is capable of processing over a trillion pixel samples, enabling various scene-space video processing applications on full HD video output with hundreds of frames and processing times in the order of a few minutes.I.3.1 [Computer Graphics]Picture/Image GenerationI.3.3 [Computer Graphics]Parallel processingEfficient GPU Based Sampling for Scene-Space Video Processing10.2312/vmv.20151264103-110