Chapman, DannyDaoust, TimOrmos, AndrasLewis, JosephHolden, Daniel2020-10-042020-10-042020978-3-03868-129-81727-5288https://doi.org/10.2312/sca.20201219https://diglib.eg.org:443/handle/10.2312/sca20201219Framestore and WeightShift created a full-body physics simulation to deliver art-directed shots in highly dynamic scenarios in several days instead of several weeks. Our technique combines ragdoll simulation and keyframe animation in a new control scheme that is integrated in a standard Maya rig to produce a hybrid simulation workflow. The new workflow was used in over 50 completed shots, and is in production on numerous current projects. In this session we share our experience with full-body simulation, and discuss the numerous advantages and challenges of the technique.WeightShift: Accelerating Animation at Framestore with Physics10.2312/sca.202012197-8