Aguilera, A.Torres, J. C.Feito, F.2015-11-122015-11-1220031017-4656https://doi.org/10.2312/egp.20031007The interactive visualization of terrains requires the processing of a high amount of data in real time, usually it is not possible to work with all of them on main in memory. In this work we present, a method which solves the above problem by means of using spatial indices (quadtree). For that, the terrains are divided into square cells, each of them having a quadtree, which will only be refined up to a the detail level depending on the observer position. With this, allaus to reduce the time used for terrains visualization.Multi-resolution modelling of terrains by using non restricted quadtree triangulation