Silva, Luiz José SchirmerSilva, Djalma S. daVelho, LuizLopes, HélioRitschel, Tobias and Eilertsen, Gabriel2020-05-242020-05-242020978-3-03868-104-51017-4656https://doi.org/10.2312/egp.20201034https://diglib.eg.org:443/handle/10.2312/egp20201034We present a low cost and accessible end-to-end framework for 3D modeling and texture capture of Humans using deep neural networks and a single RGB camera. We generate a texture atlas considering a set of multi-view images. We also capture data to generate 3D shape models and finally combine it with the generated textures to obtain a full 3D reconstruction of the human body that can be used in a game engine.Attribution 4.0 International LicenseI.3.3 [Computer Graphics]Computer Vision/Texture Generation/ 3D modelingComputer AnimationAn End-to-end Framework for 3D Capture and Human Digitization with a Single RGB Camera10.2312/egp.202010341-2