Freude, ChristianJauernik, ChristinaLurf, JohannSuppin, RüdigerWimmer, MichaelCatalano, Chiara EvaParakkat, Amal Dev2025-05-092025-05-092025978-3-03868-271-4https://doi.org/10.2312/exw.20251061https://diglib.eg.org/handle/10.2312/exw20251061We present approaches for the simulation of an analog autostereoscopic (glasses-free) display and the visualization of analog color film at micro scales. These techniques were developed during an artistic research project and the creation of an accompanying art installation, which exhibits an analog stereo short film projected on a re-creation of a cyclostéréoscope, a historic device developed around 1952. We describe how computer graphics helped to understand the cyclostéréoscope, supported its physical re-creation, and enabled the visualization of the projection and material structure of analog film using physically based Monte Carlo light simulation.Attribution 4.0 International LicenseCCS Concepts: Applied computing → Media arts; Computing methodologies → Animation; Rendering; Human-centered computing → Visualization systems and tools; Hardware → Displays and imagersApplied computing → Media artsComputing methodologies → AnimationRenderingHuman centered computing → Visualization systems and toolsHardware → Displays and imagersRevisiting Analog Stereoscopic Film10.2312/exw.202510616 pages