Fink, HeinrichWeber, ThomasWimmer, MichaelGiovanni Gallo and Beatriz Sousa Santos2013-11-082013-11-0820121017-4656https://doi.org/10.2312/conf/EG2012/education/073-080Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level algorithms at the same time. We describe a Java-based framework that is used for programming assignments in this course. This framework implements a shader-enabled software renderer and an interactive 3D editor. We also show how to create attractive course materials by using COLLADA, an open standard for 3D content exchange.Categories and Subject Descriptors (according to ACM CCS): K.3.2 [Computers and Education]: Computer and Information Science Education-Computer Science EducationTeaching a Modern Graphics Pipeline Using a Shader-based Software Renderer