Bouchiba, HassanGroscot, RaphaëlDeschaud, Jean-EmmanuelGoulette, FrançoisPierre Benard and Daniel Sykora2017-04-222017-04-2220171017-4656https://doi.org/10.2312/egp.20171035https://diglib.eg.org:443/handle/10.2312/egp20171035We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point removal operator. The push phase is then used to fill the final framebuffer. We demonstrate on a real-world complex dataset that our method produces better visual results and is more efficient comparing to state of the art algorithms.I.3.3 [Computer Graphics]Picture/Image GenerationBitmap and framebuffer operationsHigh Quality and Efficient Direct Rendering of Massive Real-world Point Clouds10.2312/egp.201710351-2