Stengel, MichaelGrogorick, SteveRogge, LorenzMagnor, MarcusMathias Paulin and Carsten Dachsbacher2014-12-162014-12-1620141017-4656https://doi.org/10.2312/egp.20141063We present a solution for integrating a binocular eye tracker into current state-of-the-art lens-based head-mounted displays (HMDs) without affecting the available field-of-view on the display. Estimating the relative eye gaze of the user opens the door for HMDs to a much wider spectrum of virtual reality applications and games. Further, we present a concept of a low-cost head-mounted display with eye tracking and discuss applications which strongly depend on or benefit from gaze estimation.I.3.7 [Computer Graphics]Three Dimensional Graphics and RealismVirtual reality C.3 [Computer Graphics]SpecialPurpose and Applicationbased SystemsRealtime and embedded systemsA Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays