Artífice, AndreiaLopes, João BrissonJorge, JoaquimFonseca, Manuel JoãoCoelho, António and Cláudio, Ana Paula2021-06-182021-06-182021978-3-03868-154-0https://doi.org/10.2312/pt.20091227https://diglib.eg.org:443/handle/10.2312/pt20091227This paper addresses the prediction of likely user moves in a practical case study where user interaction is pre­dicted on the basis of lambda-parameters acquired from users with special needs playing a software game. A model was built to reproduce actions performed by such users in a 3D world to overcome the difficult set-up of tests due to user reduced availability, mobility and varying/erratic behaviour. User actions data was obtained from usability tests where users played a game requiring them to move around a virtual house and perform some ac­tivities. The tests were carried out with users with disabilities such as severe physical injuries, cerebral palsy and Down syndrome. A three level simulator was developed with data extracted from part o the data collected during experiments, the remaining raw experimental data serving as reference for validation. Data analysis cal­culated the λ-parameter required by the Poisson and Exponential Distributions used by the statistical approach adopted. The tests performed showed an excellent statistical flt of the simulated data to the reference data.Ensaio de Avaliação Preditiva para Utilizadores com Necessidades Especiais10.2312/pt.20091227195-200