Jákó, BalázsTóth, BalázsN. Avis and S. Lefebvre2014-02-062014-02-0620111017-4656https://doi.org/10.2312/EG2011/short/057-060Computer games, simulators and many other computer graphics applications display external scenes where a realistic looking terrain is a vital part of the view. In this paper we propose a method that generates realistic virtual terrains by simulation of hydraulic and thermal erosion on a predefined heightfield. The model is designed to be executed interactively on parallel architectures like graphics processors.Fast Hydraulic and Thermal Erosion on GPU