Vélez, G.Matey, L.Amundarain, A.Ordás, F.Marín, J.A.Silva, F. and Gutierrez, D. and Rodríguez, J. and Figueiredo, M.2021-06-182021-06-182021978-3-03868-152-6https://doi.org/10.2312/pt.20111141https://diglib.eg.org:443/handle/10.2312/pt20111141This paper presents a new real-time method to model and render how sprayed concrete is spread on a surface. The method not only models and renders deposits sprayed from any angle, any distance and with any concrete flow, but it is also able to compute the amount of deposited volume taking into account the percentage of material that rebounds. The proposed method has been developed for a real-time training simulator for concrete spraying machinery, where most of the algorithm is parallelised and computed in the GPU, leaving the CPU free for other computations. In this research, the method has been validated for its use on plain surfaces and tunnel walls, but it can be extended to other types of surfaces.I.3.5 [Computer Graphics]Computational Geometry and Object ModelingI.3.7 [Computer Graphics]Three Dimensional Graphics and RealismReal-Time Modelling and Rendering of Sprayed Concrete10.2312/pt.20111141141-146