Montesdeoca, Santiago E.Seah, Hock-SoonRall, Hans-MartinPierre Bénard and Holger Winnemöller2016-05-042016-05-042016978-3-03868-002-4-https://doi.org/10.2312/exp.20161063This paper presents a system to render 3D animated geometry as watercolor painted animation with art-directed control. Our approach focuses on letting the end user paint the influence of the modeled watercolor effects in the 3D scene to simulate the characteristic appearance of traditional watercolor. For this purpose, it performs an object-space simulation and makes use of the user-painted influences to control and enhance image-space watercolor effects. In contrast to previous approaches, we introduce specialized watercolor shaders that are adjusted and deformed according to the desired painted effects. We further present novel algorithms that simulate hand tremors, pigment turbulence, color bleeding, edge darkening, paper distortion and granulation. All of these represent essential characteristic effects of traditional watercolor. The system performs in real-time, scales well with scene complexity and is fully implemented in Autodesk Maya.I.3.3 [Computer Graphics]Picture/Image GenerationBitmap and framebuffer operationsI.3.4 [Computer Graphics]Graphics UtilitiesPaint systemsI.3.7 [Computer Graphics]ThreeDimensional Graphics and RealismColorshadingshadowingand textureI.3.m [Computer Graphics]MiscellaneousNonphotorealistic RenderingI.4.3 [Computer Graphics]EnhancementFilteringArt-directed Watercolor Rendered Animation10.2312/exp.2016106351-58