Mara, MichaelMcGuire, MorganBitterli, BenediktJarosz, WojciechVlastimil Havran and Karthik Vaiyanathan2017-12-062017-12-062017978-1-4503-5101-02079-8679https://doi.org/10.1145/3105762.3105774https://diglib.eg.org:443/handle/10.1145/3105762-3105774We propose a hybrid ray-tracing/rasterization strategy for real- time rendering enabled by a fast new denoising method. We factor global illumination into direct light at rasterized primary surfaces and two indirect lighting terms, each estimated with one path- traced sample per pixel. Our factorization enables efficient (biased) reconstruction by denoising light without blurring materials. We demonstrate denoising in under 10 ms per 1280 × 720 frame, compare results against the leading offline denoising methods, and include a supplement with source code, video, and data.Computing methodologiesRenderingDenoisingreconstructionrealtime path tracingillumination Denoisingreconstructionrealtime path tracingilluminationAn Efficient Denoising Algorithm for Global Illumination10.1145/3105762.3105774