Green, PaulKautz, JanDurand, Fredo2015-02-212015-02-2120071467-8659https://doi.org/10.1111/j.1467-8659.2007.01072.xWe present a technique for approximating isotropic BRDFs and precomputed self-occlusion that enables accurate and efficient prefiltered environment map rendering. Our approach uses a nonlinear approximation of the BRDF as a weighted sum of isotropic Gaussian functions. Our representation requires a minimal amount of storage, can accurately represent BRDFs of arbitrary sharpness, and is above all, efficient to render. We precompute visibility due to self-occlusion and store a low-frequency approximation suitable for glossy reflections. We demonstrate our method by fitting our representation to measured BRDF data, yielding high visual quality at real-time frame rates.Efficient Reflectance and Visibility Approximations for Environment Map Rendering10.1111/j.1467-8659.2007.01072.x495-502