Meriaux, MichelFons Kuijk and Wolfgang Strasser2014-02-062014-02-0619873-540-50109-61727-3471https://doi.org/10.2312/EGGH/EGGH87/239-249The aim of this paper is to provide some refiexions and partial results about cellular architectures for image synthesis and graphics. As some steps of image synthesis involve a long processing time, quite incompatible with interactivity, a natural solution consists in parallel processing. Though a lot of work has been done about cellular hardware, only a little exists about cellular graphic algorithms and hardware.Cellular Architectures and Algorithmsfor Image Synthesis